by Milchcow Thu Aug 06, 2020 9:48 am
Going on to "Floors" for players
Obviously any player can get injured and have their score stuffed (either completely or partially depending on when the injury occurs) but most people tend to know floor isn't lowest possible score at all - but what sort of low score they might put up in an uninjured game where things otherwise go badly.
But there is also a problem with just using scores so far to assume what a player's floor is.
We are 12 rounds into a 20 round season.
Using a similar approach to last year, I looked at players who played at least 20 games during the season. I looked at their lowest score in the first 14 rounds, and their lowest score for the season.
In almost 40% of cases, players got their lowest score after round 14.
So if you assume that holds true for other years, if you look at a players scoring so far - there is a greater than 1/3 chance that they haven't had their lowest score yet.
On the flip side, 45% of players got their highest score in the back end of the season, so if my dodgy logic holds, there's a good chance that whoever you have hasn't hit their season high yet.
Looking at a range of scores and getting the average and standard deviation is probably the way to go, and then realising that the floor and ceiling you come up with aren't hard and fast numbers with every score inside that range, but more of a guideline.
Also Bethany has since confirmed "floor" is the wrong word for the figures she gave, but using a floor of 69 for Cleary is fraught with danger because he's gone under that in 50% of his games this year