TheWeapon wrote:Being the bye planning pest that I am, I decided to have a quick look and write it down in a way that made the most sense to me:
- Big bye rounds still exist rd 13, 16, and 19 (so origin players as well as the bye teams will miss those rounds).
Team bye rounds below:
Dragons: 1, 16 (pre origin), 20
Manly: 2, 14, 19 (pre-origin)
Panthers: 3, 13 (pre origin), 19 (pre origin)
Roosters: 4, 13 (pre origin), 19 (pre origin)
Titans: 5, 13 (pre origin), 16 (pre origin)
Sharks: 6, 13 (pre origin), 17
Tigers: 7, 13 (pre origin), 17
Raiders: 8, 16 (pre origin), 20
Storm: 9, 13 (pre origin), 19 (pre origin)
Knights: 10, 14, 19 (pre origin)
Dolphins: 11, 16 (pre origin), 21
Warriors: 12, 16 (pre origin), 22
Dogs: 13 (pre origin), 17, 23
Eels: 14, 18, 27
Cowboys: 15, 19 (pre origin), 24
Broncos: 16 (pre origin), 19 (pre origin), 25
Rabbits: 16 (pre origin), 20, 26
My takeaways:
Non-origin Eels players play all the origin bye rounds
Origin players from Storm, Broncos, Titans, Roosters, Panthers will only miss 1 more round due to origin relative to their non-origin players (assuming they don't get rested)
Titans are the first team to finish their byes (rd 16) and will be good purchases for the run home
Eels, Cowboys, Broncos and Rabbits players don't have any byes until the second half of the season, so should be good players to start with.
Thoughts structurally on the early bye teams, byes R1-4 are kinda double edged sword as you’ll have worse EMG filling in but better chances of being able to field a team with less red dots than potentially injuries occurring in R7-13
Specifically Bird is quite an interesting point as probably close to best CTR (only CTR OOP in FWDs/HLF) so could save a trade starting with him. Personally thinking maybe to get a look at EMG CTR score and maybe shuffle around team using unlimited trades in R1 if they score well to bring in Bird
Feel like for non slam-dunk cash cows you probably don’t want the headache of an early bye stalling any cash gains but keepers could be a different story