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    2016 NRL.com Fantasy thread part 4

    RandomSil
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    Post by RandomSil Thu Feb 04, 2016 11:08 pm

    Welshy
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    Post by Welshy Thu Feb 04, 2016 11:14 pm

    Random wrote:Remember to sign up for the Fantasy Fanatics Leagues

    https://www.nrlfantasyfanatics.com/t160-nrl-fantasy-fanatics-ex-sportal-2016-leagues-registration

    We have the SUG as proof but you can see your teams 2015 ranking when you log in, i was sniffing around the site and found some legacy rankings and league info etc

    Tumbled from L1 last year into L3/4 this year (based on SUG), a poor years for the Welsh lads  Crying or Very sad
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    Post by Milchcow Thu Feb 04, 2016 11:14 pm

    SoylentGreen wrote:
    Basically I've picked from most expensive available player (regardless of position) until i reach the point where the next highest priced player would prevent me from filling the remaining slots. Then filled from the bottom up with the players most likely to actually get a game.


    Coming back to this. This is a poor way to make a team.

    The most expensive players are the ones who had the highest averages last year. So by bringing in heaps of them you are betting that they will all match or better the season before.
    Its more likely that at least a couple of them will suffer from regression to the mean and drop a bit in average - meaning you are wasting cash.

    RTS is a prime example - he smashed all sorts of records for run metres last year. Sure its possible that he'll go even better in 2016 and break his own records. more likely he won't be able to repeat his record breaking feats and you are just wasting cash that could be better spent elsewhere

    The way to fill a team is to look at points per $.

    You get T salary cap of $6.8 million
    A minimum of $1.04m must be spent on non-playing reserves.
    That leaves you wish $5.760m to spend on your 17
    A theoretical point costs $8935. So if every single player hit exactly their average every week, you'd score 644 points (excluding captain for the time being) no matter who you picked.

    Obviously not everybody scores at their average.

    Even if he is a relative flop, Jackson Hastings is almost certainly going to score more than his priced average of 17.
    Lets just say he manages an average of 30. That means instead of 644, you are scoring 657 points a round.
    Lets say Clinton Gutherson beats his average of 15 and also scores 30. Now you are up to 672.

    But Cameron Smith only averages 59 this year, down from last years 61. Now you are down to 670.
    That's just a small drop in itself, and it may not matter - but if you got Seggy instead, and he increases his average to 59, not only is that now the same as Cam Smith, but you've also saved $69k (7.7 points) to spend elsewhere.

    So all this talk of guns, mid rangers, cows is pretty much irrelevant.
    The only things you should care about are priced average and expected average - and you want to try and maximise the gap between the 2 (in the right direction)

    The exceptions/footnotes to this are

    Captain - Its OK to not get great value from your captain (and also a VC choice for backup), due to double points.
    So its OK for your captain to not increase on last years average, if he is giving you reliable big scores that others can't.

    NPRs - you won't get very far with an 18-25 that don't play and make money. It is going to be necessary to spend more than the minimum here in order to generate cash for future upgrades, and also have some reasonable scores on offer to cover 1 week injury/suspension.

    Bye planning/Origin - Some guys might be worth a bit less value normally, but become worthwhile due to having good byes.
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    Post by User Name Thu Feb 04, 2016 11:22 pm

    Milchcow wrote:

    Mead kills it. Underpriced by about 15 points if he gets the fullback spot.

    I think its doubtful though and he'll end up on the wing.

    Hoffman is nothing special (fullback or otherwise) these days

    He is the best attacking fullback they have but for some reason Zillman and Hoffman are thought more highly of.

    This is my greatest frustration with the Titans (yes there are many!) but I think if he is given time at fullback to develop his defence he would kill it on the field and in fantasy.
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    Post by User Name Thu Feb 04, 2016 11:27 pm

    Does anyone think if Bird gets the fullback spot it could negatively effect Maloney's scores?
    I assume Bird would be a ball playing fullback and may take some try assists off Maloney?
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    Post by CubanMafiaSandSlugs Thu Feb 04, 2016 11:29 pm

    Milchcow wrote:

    Coming back to this. This is a poor way to make a team.

    The most expensive players are the ones who had the highest averages last year. So by bringing in heaps of them you are betting that they will all match or better the season before.
    Its more likely that at least a couple of them will suffer from regression to the mean and drop a bit in average - meaning you are wasting cash.

    RTS is a prime example - he smashed all sorts of records for run metres last year. Sure its possible that he'll go even better in 2016 and break his own records. more likely he won't be able to repeat his record breaking feats and you are just wasting cash that could be better spent elsewhere

    The way to fill a team is to look at points per $.

    You get T salary cap of $6.8 million
    A minimum of $1.04m must be spent on non-playing reserves.
    That leaves you wish $5.760m to spend on your 17
    A theoretical point costs $8935. So if every single player hit exactly their average every week, you'd score 644 points (excluding captain for the time being) no matter who you picked.

    Obviously not everybody scores at their average.

    Even if he is a relative flop, Jackson Hastings is almost certainly going to score more than his priced average of 17.
    Lets just say he manages an average of 30. That means instead of 644, you are scoring 657 points a round.
    Lets say Clinton Gutherson beats his average of 15 and also scores 30. Now you are up to 672.

    But Cameron Smith only averages 59 this year, down from last years 61. Now you are down to 670.
    That's just a small drop in itself, and it may not matter - but if you got Seggy instead, and he increases his average to 59, not only is that now the same as Cam Smith, but you've also saved $69k (7.7 points) to spend elsewhere.

    So all this talk of guns, mid rangers, cows is pretty much irrelevant.
    The only things you should care about are priced average and expected average - and you want to try and maximise the gap between the 2 (in the right direction)

    The exceptions/footnotes to this are

    Captain - Its OK to not get great value from your captain (and also a VC choice for backup), due to double points.
    So its OK for your captain to not increase on last years average, if he is giving you reliable big scores that others can't.

    NPRs - you won't get very far with an 18-25 that don't play and make money. It is going to be necessary to spend more than the minimum here in order to generate cash for future upgrades, and also have some reasonable scores on offer to cover 1 week injury/suspension.

    Bye planning/Origin - Some guys might be worth a bit less value normally, but become worthwhile due to having good byes.

    This is the reason I come to this forum. Always superb analysis Milch. It's much appreciated from everyone on here.
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    Post by Spectre Thu Feb 04, 2016 11:41 pm

    Milchcow is a fantasy God
    Welshy
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    Post by Welshy Thu Feb 04, 2016 11:46 pm

    Milchcow wrote:

    Coming back to this. This is a poor way to make a team.

    The most expensive players are the ones who had the highest averages last year. So by bringing in heaps of them you are betting that they will all match or better the season before.
    Its more likely that at least a couple of them will suffer from regression to the mean and drop a bit in average - meaning you are wasting cash.

    RTS is a prime example - he smashed all sorts of records for run metres last year. Sure its possible that he'll go even better in 2016 and break his own records. more likely he won't be able to repeat his record breaking feats and you are just wasting cash that could be better spent elsewhere

    The way to fill a team is to look at points per $.

    You get T salary cap of $6.8 million
    A minimum of $1.04m must be spent on non-playing reserves.
    That leaves you wish $5.760m to spend on your 17
    A theoretical point costs $8935. So if every single player hit exactly their average every week, you'd score 644 points (excluding captain for the time being) no matter who you picked.

    Obviously not everybody scores at their average.

    Even if he is a relative flop, Jackson Hastings is almost certainly going to score more than his priced average of 17.
    Lets just say he manages an average of 30. That means instead of 644, you are scoring 657 points a round.
    Lets say Clinton Gutherson beats his average of 15 and also scores 30. Now you are up to 672.

    But Cameron Smith only averages 59 this year, down from last years 61. Now you are down to 670.
    That's just a small drop in itself, and it may not matter - but if you got Seggy instead, and he increases his average to 59, not only is that now the same as Cam Smith, but you've also saved $69k (7.7 points) to spend elsewhere.

    So all this talk of guns, mid rangers, cows is pretty much irrelevant.
    The only things you should care about are priced average and expected average - and you want to try and maximise the gap between the 2 (in the right direction)

    The exceptions/footnotes to this are

    Captain - Its OK to not get great value from your captain (and also a VC choice for backup), due to double points.
    So its OK for your captain to not increase on last years average, if he is giving you reliable big scores that others can't.

    NPRs - you won't get very far with an 18-25 that don't play and make money. It is going to be necessary to spend more than the minimum here in order to generate cash for future upgrades, and also have some reasonable scores on offer to cover 1 week injury/suspension.

    Bye planning/Origin - Some guys might be worth a bit less value normally, but become worthwhile due to having good byes.

    the voice of reasoning on most things mate, im going to piss around with a team now just based on guys i think will improve on their avgs before i think about the established guys like Smith and see what i can come up with
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    Post by Spectre Thu Feb 04, 2016 11:52 pm

    George Burgess had a pretty poor season by his standard.
    Yet his average still sits at almost 51 points.

    I think he is one we should be giving more attention to
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    Post by Welshy Thu Feb 04, 2016 11:55 pm

    jstands wrote:George Burgess had a pretty poor season by his standard.
    Yet his average still sits at almost 51 points.

    I think he is one we should be giving more attention to

    avg is slightly less with brother Sam in the side
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    Post by Spectre Thu Feb 04, 2016 11:55 pm

    The only player in my team who is priced over 500k is Smith. Seems a little light
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    Post by Spectre Thu Feb 04, 2016 11:56 pm

    Welshy87 wrote:

    avg is slightly less with brother Sam in the side

    I always thought he played better with Sam in the side, or am I imagining that?
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    Post by Beast From The Big East Thu Feb 04, 2016 11:59 pm

    jstands wrote:The only player in my team who is priced over 500k is Smith. Seems a little light

    Same as mine
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    Post by User Name Fri Feb 05, 2016 12:00 am

    jstands wrote:

    I always thought he played better with Sam in the side, or am I imagining that?

    I think it just seemed like that because he was new and priced less. Averaged 49, 49 and 51 in 13, 14 and 2015.
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    Post by Welshy Fri Feb 05, 2016 12:01 am

    jstands wrote:

    I always thought he played better with Sam in the side, or am I imagining that?

    His avg in 2014 was 49.35 mate his 2015 avg was 50.6

    He did, but it didn't translate as much into fantasy i was expecting a far bigger year from George last year too many mid 30's low 40's
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    Post by Pookus McFly Fri Feb 05, 2016 12:04 am

    It's all well and good to get players who will improve their average, but the money you save on these undervalued players still needs to be spent somewhere, also there is nothing wrong with having a plethora of guns (I prefer stable forward guns unlikely lose or gain value, unlike RTS). Balancing the right undervalued players and cash cows as well as scoring the maximum points is the real challenge.
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    Post by standard-issue Fri Feb 05, 2016 12:07 am

    Welshy87 wrote:
    Random wrote:Remember to sign up for the Fantasy Fanatics Leagues

    https://www.nrlfantasyfanatics.com/t160-nrl-fantasy-fanatics-ex-sportal-2016-leagues-registration

    We have the SUG as proof but you can see your teams 2015 ranking when you log in, i was sniffing around the site and found some legacy rankings and league info etc

    Tumbled from L1 last year into L3/4 this year (based on SUG), a poor years for the Welsh lads  Crying or Very sad

    Do you mean you can still find last years leagues on the Fantasy site, or do you mean on Sportal?
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    Post by SoylentGreen Fri Feb 05, 2016 12:08 am

    Milchcow wrote:



    Coming back to this. This is a poor way to make a team.

    The most expensive players are the ones who had the highest averages last year. So by bringing in heaps of them you are betting that they will all match or better the season before.
    Its more likely that at least a couple of them will suffer from regression to the mean and drop a bit in average - meaning you are wasting cash.

    RTS is a prime example - he smashed all sorts of records for run metres last year. Sure its possible that he'll go even better in 2016 and break his own records. more likely he won't be able to repeat his record breaking feats and you are just wasting cash that could be better spent elsewhere

    The way to fill a team is to look at points per $.

    You get T salary cap of $6.8 million
    A minimum of $1.04m must be spent on non-playing reserves.
    That leaves you wish $5.760m to spend on your 17
    A theoretical point costs $8935. So if every single player hit exactly their average every week, you'd score 644 points (excluding captain for the time being) no matter who you picked.

    Obviously not everybody scores at their average.

    Even if he is a relative flop, Jackson Hastings is almost certainly going to score more than his priced average of 17.
    Lets just say he manages an average of 30. That means instead of 644, you are scoring 657 points a round.
    Lets say Clinton Gutherson beats his average of 15 and also scores 30. Now you are up to 672.

    But Cameron Smith only averages 59 this year, down from last years 61. Now you are down to 670.
    That's just a small drop in itself, and it may not matter - but if you got Seggy instead, and he increases his average to 59, not only is that now the same as Cam Smith, but you've also saved $69k (7.7 points) to spend elsewhere.

    So all this talk of guns, mid rangers, cows is pretty much irrelevant.
    The only things you should care about are priced average and expected average - and you want to try and maximise the gap between the 2 (in the right direction)

    The exceptions/footnotes to this are

    Captain - Its OK to not get great value from your captain (and also a VC choice for backup), due to double points.
    So its OK for your captain to not increase on last years average, if he is giving you reliable big scores that others can't.

    NPRs - you won't get very far with an 18-25 that don't play and make money. It is going to be necessary to spend more than the minimum here in order to generate cash for future upgrades, and also have some reasonable scores on offer to cover 1 week injury/suspension.

    Bye planning/Origin - Some guys might be worth a bit less value normally, but become worthwhile due to having good byes.

    I'm not arguing with any of that, and if you look at my actual team I've based it on exactly those considerations. All I'm doing is playing around with an alternate team using an extreme selection method to see how it will play out.

    You made the pertinent point that talking about guns/midrange/cheapies etc isnt really relevant and it's more about picking the players priced under their potential average.

    I make the hypothesis that the strike rate of picking those players from rd1 is quite low, and gets lower as you move from the base price players (like Hastings, who like you say will almost certainly score well over his priced average) and into the midrangers. On the other hand, the proven "guns" tend to remain guns. Sure, they might drop a bit, so will many of the midrange players - but the guns will score more points in the meantime. So to test this theory I made a team with a top and a bottom but no middle.

    All just a bit of fun really
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    Post by Welshy Fri Feb 05, 2016 12:24 am

    SI wrote:

    Do you mean you can still find last years leagues on the Fantasy site, or do you mean on Sportal?

    On the fantasy site mate, will look around now and get back to you on how i found it
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    Post by SoylentGreen Fri Feb 05, 2016 12:25 am

    SoylentGreen wrote:

    I'm not arguing with any of that, and if you look at my actual team I've based it on exactly those considerations. All I'm doing is playing around with an alternate team using an extreme selection method to see how it will play out.

    You made the pertinent point that talking about guns/midrange/cheapies etc isnt really relevant and it's more about picking the players priced under their potential average.

    I make the hypothesis that the strike rate of picking those players from rd1 is quite low, and gets lower as you move from the base price players (like Hastings, who like you say will almost certainly score well over his priced average) and into the midrangers. On the other hand, the proven "guns" tend to remain guns. Sure, they might drop a bit, so will many of the midrange players - but the guns will score more points in the meantime. So to test this theory I made a team with a top and a bottom but no middle.

    All just a bit of fun really

    That, and I enjoy the discussion on here, and it becomes limited when everyone is putting up nearly identical teams from a pool of about 50 players that have the "forum seal of approval". We've got a month to get through guys - let's mix things up a bit! geek

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